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Create your own Mobile Games

    for any MIDP / CLDC device and Publish

             them instantly with mobileFX Arcadea!

 

"The ideal tool for any Graphics Artist that wants to develop mobile games and advergames easily, visually and without any
Java programming. You will only need vivid imagination and basic pixel-art skills!"

What is mobileFX Arcadea ?
 

 
mobileFX Arcadea is an Innovative Integrated Development Environment (IDE) for creating Java Applications for Mobile Devices, and in particular 2D Java Games
. The innovation of this product is its ability of hiding the underlying complexity of game development, by exposing a straight-jacket development methodology based on painting-skills and imagination. The development process which is rather simple as it is limited to designing the Sprites and the Stages of the game and then compiling it for any device!

Our design goals were to develop a product that:

  • Everyone can learn to it use fast and be productive form day one.
     
  • Inexperienced Game Developers can use it to develop competitive Games through a simple production methodology.
     
  • Advanced Game Developers and Development Teams can use it as the corner-stone of their production development.
     
  • Offer ready-to-use solutions for all game-development-related-issues such as Menu Design, Custom Fonts, Customization and Deployment.
     
  • Produce robust and scalable Games that accommodate all the modern knowledge on 2D Gaming Technologies.
     
  • Integrate a Game Template Model so that each already developed Game can be used as a Template for generating a new one.
 
mobileFX Arcadea - Architecture


        The Software Development Kit consists of the following components:

  • Interactive Development Environment (mobileFX Arcadea IDE)

    A visual environment for building, compiling, testing and debugging your Games. The IDE is organized inside a single MDI Form with intelligent menus and toolbars, dockable panels for maximizing workspace ergonony, and editors for editing your game's sprites, images, fonts and stages. Each game is managed through a hierarchical structure, the Game Project, that contains all the game entities, and you can navigate among them from the Game Project Explorer window.


  • mobileFX Frameworks and Engines

    mobileFX Frameworks and Engines are J2ME packages that encapsulates all the runtime features of a mobileFX powered games and applications. They contains the classes for the game entities and helper objects required for the compilation and execution of a game. Normally, for simple games, you are not required to know the internals of those packages and limited information is provided for our non-professional editions of the Software. (See product comparison)


  • Sample Games and Templates

    mobileFX Arcadea contains many Sample Games and Game Templates, along with Getting Started Tutorials and documentation.

      

mobileFX Arcadea - QnA

QnA


Does it really produce games for both MIDP1.0 and MIDP2.0 ?

Yes, we have completely rewritten the MIDP2.0 in order to offer a compatibility layer for developing games that will play both on old and new mobile devices. Also, we have applied several optimizations on our version of MIDP2.0, such as Image Caching and Smart Collision Detection using Collision Rectangles even in Tiled Layers, that really make mobileFX Powered Games rock!

How does mobileFX Arcadea deal with Porting?

It deals with it with Framework and Engine Packages that are automatically configured by a Pre-Compiler, depending on the configuration settings of Game Variants.

Glossary:

We have encapsulated reusable code and domain specific source code and features into Framework Packages. Each Framework Package, when referenced by a game project, automatically enables certain features; for example there are frameworks for sending SMS messages, interconnecting mobileFX Applications using Bluetooth and many more.

Certain Framework Packages classify the entire wireless application - those frameworks are called Engine Packages. Such Engines are the mobileFX 2D Game Engine, Trivia Game Engine, Puzzle Game Engine, Lucky 7 Game Engine, Soccer Game Engine, mobileFX ODP Browser Client Engine and many more.

We have introduced the concept of Game Variants. Each variant represents a configuration set that at pre-compilation-time affects code re-generation in the source of each referenced Framework. A single game project can have as many variants as it is required in order to maximize its compatibility with as more as possible wireless devices.

Finally, mobileFX Arcadea is equipped with Pre-Compiler system that automatically identifies areas of code in the referenced Frameworks that need or don't need to be compiled, depending on the settings of each Game Variant.

Do I write source code in mobileFX Arcadea?

Well, we have designed mobileFX Arcadea so that you don't have to, but since it is a Developer's tool, yes - you can compile your own applications with it and even extend any of the Engine Packages by implementing several interfaces. However, since it is also a Rapid Prototyping Tool, in most cases, authoring of source code is not necessary.

Can you Debug J2ME code from within mobileFX Arcadea?

Definitely yes - mobileFX Arcadea has a complete feature-set for debugging J2ME code and it has been tested with SUN's Wireless Toolkit 2.3 and SONY Ericsson SDK 2.2.4. It also offers a special debug class for debugging its own Frameworks and Packages.

I am just a Graphics Artist - Can I use it to develop Games?

Yes - you can develop games without writing any Java code - just paint the Sprites and the Stages and click the compile button. You can easily import and export graphics from and to known graphics formats, but especially for Graphics and Pixels Artists, mobileFX Arcadea offers some very specific features and build-in tools: A powerful Pixel Editor for editing your Sprite's frames and an Animation Sequence Editor for easily designing and testing Animation Sequences.  There is also a Sprite Motion Modeller, a Mobile Fonts Editor, a Morphing Tool, tens of pixel-optimized Filters with instant preview, and a Spatial Object Extraction Tool for importing Sprite image strips. Especially for animators there is a Peg Bar for tracing-copy animation frames and finally a Tiled Layer Editor for developing your Stages.

Who can use mobileFX Arcadea?

Our product is a complete, cost-effective and productive solution for developing J2ME CLDC / MIDP Games for any mobile device. The product applies to both Game Developers and Game Players, and it is designed for covering the needs of Rapid Prototyping as well as satisfying demanding 2D Game Development requirements.

mobileFX Publishing Services

mobileFX Arcadea


   For specific information please follow these links:

  mobileFX Arcadea Features Developing a Mobile Game with Arcadea
  mobileFX Game Engine Product Installation Requirements
  mobileFX Arcadea IDE Publish your mobileFX Games through us
  Game Templates Glossary
         
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